# Building
World owners can build structures, props, and decorations in their world. The build system lets you physically grow your world by placing objects that persist across sessions and affect gameplay.
How to Build
Press B to open the build menu
Choose a category tab: Structures, Props, or Decoration
Click an item to select it
Move your cursor to position it on the map — a placement gizmo shows where it will go
Press R to rotate the item (cycles through 0°, 90°, 180°, 270°)
Click to place the item
Only the world owner can build. Visitors can see placed objects but cannot add or remove them.
Materials
Building costs materials. You start with:
Wood
30
Stone
15
Gold
Earned from combat, quests, and loot
Materials are spent when you place objects. Earn more through quests, combat, and exploration.
Buildable Items (22 Total)
Structures
Large buildings and functional structures:
Wooden Cabin
Tower
Tent
Wall sections
Stall (market stall)
Well
Barrel
Fence
Props
Functional and decorative props:
Torches
Market stalls
Signs
Crates
Decoration
Purely visual items to customize your world:
Flowers
Bushes
Banners
Small props
Placement Rules
Walkable tiles only — you can't place objects on water, rocks, or other obstacles
No overlap — objects can't be placed on top of each other
Not near zone gates — you can't block entrances to other zones
Rotation-aware — placement validation accounts for the rotated footprint of the item
Placement Gizmo
When you have an item selected, a visual gizmo appears at your cursor showing:
A 3D raised platform indicating the footprint
Corner brackets marking the exact tile boundaries
A direction arrow showing the item's rotation
A scan line animation for visual feedback
Green gizmo = valid placement. Red = invalid.
Collision
Placed objects are solid — they block player and enemy movement. NPCs and enemies will path around your buildings. This means you can strategically build walls and structures to control enemy movement.
The collision footprint is rotation-aware — when you rotate a 2×1 building, its collision becomes 1×2.
Persistence
Objects are saved to the database immediately when placed
They load automatically when anyone visits the world
Objects persist across all sessions
Only the world owner can delete placed objects
Building Residents
As you place buildings in the hub, named residents appear and offer quests:
Helena — appears after placing structures, offers the Firewood quest
Marcus — offers survey quests
Barton (Guard Captain) — tracks your orc kills, offers bounty quests
Building isn't just cosmetic — it directly unlocks new NPCs and quest content.
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