# Connections
The Connections page is an interactive map showing every relationship between entities in your world. It visualizes alliances, rivalries, bloodlines, and other connections as a network graph.
How It Works
Every entity in your world can be connected to other entities. These connections form a web of relationships that the Connections page renders as an interactive, visual map.
Nodes represent entities (characters, factions, locations, etc.)
Lines between nodes represent connections/relationships
Each entity type has its own color, making it easy to see the makeup of your world at a glance
Interacting with the Map
Hover over a node to highlight it and see its connections
Click a node to navigate to that entity's full page
Drag nodes to rearrange the layout
Zoom in and out to focus on clusters or see the big picture
Pan to move around the map
Connection Types
Connections can represent any kind of relationship:
Alliances — factions allied with each other
Rivalries — characters or factions in conflict
Bloodlines — family relationships between characters
Membership — characters belonging to factions
Location — entities associated with specific places
Ownership — characters or factions possessing artifacts
Historical — entities connected through events
Reading the Map
Dense clusters of connections indicate closely related groups of entities — like a faction and all its members, or a location and everything that happened there.
Isolated nodes with few connections might be mysterious, independent entities — or entities that need more lore development.
Adding Connections
Connections are created in two ways:
AI Generation — when you create a world, AI automatically generates connections between entities it creates
Manual — go to any entity's page and add connections to other entities, specifying the relationship type
Why It Matters
The Connections map gives you a bird's-eye view of your world's complexity. It helps you:
Spot gaps in your world (entities with no connections)
Understand power dynamics (which factions are allied vs. opposed)
Trace storylines (follow connection chains from cause to effect)
Plan new content (see where adding a new entity would create the most interesting connections)
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