# Zoness

Worldforge has three explorable zones, each with unique terrain, NPCs, enemies, and objectives. You unlock new zones by completing objectives in the hub.

Hub Zone

Your home base. A procedurally generated area with terrain shaped by Simplex noise — grass, dirt paths, water, and rocks.

Key Features:

  • Merchant — sells gear and items, has 3 dialogue options (shop, news about the world, general info). The merchant's news changes based on your progress

  • Campfire — stand near it to regenerate HP over time. Shows a "+HP/s" indicator when you're in range

  • Well — another healing spot, also restores HP passively

  • Ruins — a dangerous area with warning text. Explore at your own risk

  • 8 ambient townsfolk — wander the hub using animated sprites, each with their own appearance

  • Sheep — white sheep roam the hub as ambient wildlife

  • 2 warrior guards — stationed at the grassland zone entrance

Objectives: Complete hub objectives to unlock paths to other zones. The game guides you to the next zone once you're ready.

Zone Exits:

  • Northern Pass — leads to the Grassland Zone

  • Docks South Gate — leads to the Seaside Village (marble pillars, fence wings, and a "Seaside Village" signpost)


Grassland Zone

A wilderness zone (80×60 tiles) accessed through the Northern Pass from the hub. This is where combat begins.

Terrain:

  • Open grasslands with edge dithering between terrain types

  • Per-tile texture details: grass dots, water waves, path pebbles, rock cracks

  • Trees in 2 color variants, flowers (4 types), mushrooms (2 types)

Enemies:

  • 6 Orc Warriors — 2 color variants (orc1 and orc2), full AI behavior with idle/chase/attack/hurt/death states

  • 1 Orc Shaman — a stronger enemy variant

  • 2 flag variants — orc banners placed around the stronghold

Points of Interest (5 discoverable):

  1. Orc Stronghold — the main enemy camp with vertical walls and orc flags

  2. Vendor Camp — a grassland vendor selling Health Potions, Strength Tonics, and Iron Shields

  3. Dark Cave — a mysterious cave entrance

  4. Rocky Overlook — a high point with an inspect prompt (press E)

  5. Forest Clearing — a peaceful clearing you can inspect

  6. Stream Crossing — a water crossing point

  7. Ruined Cart — an abandoned cart on the roadside

  8. Frog Pond — a pond with ambient frogs

Ambient Life:

  • Birds, ducks, frogs, butterflies

  • Chimney smoke from structures, animated lamps, campfire smoke

  • Flies buzzing near certain areas, nature particles floating in the air

Shrine: Clear the orcs near the shrine, then press E to activate it. Grants a combat buff: +50% damage dealt and -20% damage taken for 45 seconds.

Mission: Visit 5 Points of Interest → Kill 7 Orcs → Unlock the reward chest → Collect +75 Gold → Return to hub for payoff.


Seaside Village

A coastal zone (40×30 tiles) accessed through the Docks South Gate from the hub. This is a social and quest-focused zone — less combat, more NPC interaction.

Terrain:

  • Coastal village setting with docks, gardens, and buildings

  • Uses Summer Village tileset assets

NPCs (6 named characters, all with dialogue choices):

  • Fiona — runs a food shop

  • Gerald — runs a general store

  • Elder Rowan — village elder, gives lore and quests

  • Marina — quest-giver for the Lost Necklace quest

  • Tom — shares area info and rumors

  • Nana Rose — tells stories, offers tea that heals you

Witch Willow — Fortune Teller: Located at position (5, 22) in the village. Has 3 dialogue options:

  1. Tell me my fortune — gives a random fortune reading

  2. Show me your potions — opens her potion shop (Barrier Hex 30g, Third Eye 20g, Vigor Brew 25g)

  3. Tell me about this place — shares village lore

Enemies:

  • 4 Bandits — hostile enemies that ambush you in parts of the village

Wildlife:

  • 12 passive animals — various wildlife wandering the village area

POI Discovery Banners: 3 discoverable points of interest, each triggers a discovery banner when you first visit.

Quest: Marina's Lost Necklace — see the Quests page for details.

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